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Future-Proofing Your Project

Filament Games | Educational Game Developer

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Selecting Technology One of the first decisions…

Immigration Nation Remastered: An Interview with Game Designer Colin Skinner

Filament Games | Educational Game Developer

To celebrate the recent launch of iCivics’ newly-upgraded Immigration Nation, we sat down with Colin Skinner, Game Designer at Filament Games and lead designer on the project, for a behind-the-screens look at the process of remaking one of iCivics’ most celebrated games. Check out the full interview below! Tell us a little about yourself and…

GBL Luminary Guest Post: Walking with Thoreau – Uncommon Wisdom for Game Designers

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Tracy Fullerton, experimental game…

Incorporating VR into Your Business Strategy

Filament Games | Educational Game Developer

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,…

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