< Back to All Blog Posts

#gamedesign

Project Highlight: Aquation from the Smithsonian Institute

Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…

Filament Games | Educational Game Developer

Highlights from a Decade of Learning Games

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design…

Filament Games | Educational Game Developer

Games as Owned Experiences

I’ve just finished reading Tom Bissel’s Extra Lives: Why Video Games Matter, in which Bissel simultaneously lauds games for their benefits and foils them in a following sentence. Even through to its conclusion, there’s never a single moment where the titular statement is followed by a colon and plain answer. Which to me, a gamer…

Filament Games | Educational Game Developer
© 2025 Filament games. All rights reserved.