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FGP 11: Game Engines

Filament Games | Educational Game Developer

Welcome to Episode 11! In FGP 11, Brandon and Dan weigh in on the changes to Hearthstone and explore Amazon’s new game engine, Lumberyard. We also discuss unity vs. HTML 5, Brandon puts down his pitchfork, and we learn some super boring tidbits about Dan. Hot Topics in This Week’s Episode Lumberyard Getting the Most…

HTML5 and WebGL

Filament Games | Educational Game Developer

WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated graphics…

Taking Your Game From Version 1.0 to 2.0

Filament Games | Educational Game Developer

I have written about the importance of considering cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Before developing ideas on how to best position your project for…

Speed Sketch! Winter Wonderland

Filament Games | Educational Game Developer

What better way to start the new year than with a new Speed Sketch! Follow along as Game Art Team Lead Natasha Soglin creates this this enchanting landscape. Natasha created this piece in 60 minutes to experiment with color palette and mood. Have questions for Natasha? Get in touch via Facebook or Twitter! In the mood for more Speed…

Sid Meier’s Narrative Design: Part One

Filament Games | Educational Game Developer

When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game…

Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

Filament Games | Educational Game Developer

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Remote Collaboration & Telecommunication – Part 1: A History

Filament Games | Educational Game Developer

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

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