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Speed Sketch! Plants

When developing custom learning games for clients, artists like myself are sometimes given the direction to make art that “looks like all the other Filament games.” While some of our past games share similar styles and visual characteristics, the truth is there is no one “Filament style” that is common across all our previous games…

Filament Games | Educational Game Developer

Resource Roundup: How to Get Hired at a Game Studio

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map),…

Filament Games | Educational Game Developer

Event Recap: Madison’s 1st Annual Spring Break Gaming & Coding Day

Our team was recently invited to participate in Madison’s 1st annual Spring Break Gaming and Coding Day, hosted by My Brother’s Keeper Madison. A free event open to middle and high school youth, students were invited to partake in a variety of coding and gaming-centric workshops led by local organizations Gear Learning, MadMarker Studios, Acme…

Filament Games | Educational Game Developer

Demystifying UX

Over the past decade, the term “UX” has become ubiquitous across many industries. I find myself uttering those two letters at an alarming rate on any given day. My inbox contains no shortage of emails from sources like Linkedin begging and pleading for applicants to fill a variety of UX positions. But what is UX…

Filament Games | Educational Game Developer

Managing Large Gamedev Projects: 3 Pro Tips

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 1: A History

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Filament Games | Educational Game Developer

Make, Play, & Discover: A Look at Nintendo Labo

Following the tremendous success of its new Switch console in 2017 , Nintendo fans eagerly anticipated any shred of information regarding the company’s plans for the following year. And in January 2018, Nintendo delivered…cardboard accessories, specifically their new brand “Nintendo Labo.” A construction toy platform that allows users to assemble cardboard cut-outs to create real-life, interactive…

Filament Games | Educational Game Developer
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