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Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Filament Games | Educational Game Developer

Getting to Know Adaptive Learning

In my 2018 EdTech predictions article, I tapped personalized learning for a big year, largely because of the way that personalized learning is expected to dominate Chan Zuckerberg Ed Investments. For the uninitiated, the Chan Zuckerberg Initiative is the philanthropic powerhouse created by Mark Zuckerberg and Priscilla Chan, and wields a prodigious facebook-sized largesse, so we…

Filament Games | Educational Game Developer

Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances…

Filament Games | Educational Game Developer

Speed Sketch! Halloween 2.0

Happy Halloween everyone! For this year’s Halloween Speed Sketch, Game Art Lead Natasha Soglin takes us on a hike through a colorful autumn forest scene. Natasha used both Photoshop and Clip Studio Paint for this sketch, so pay close attention to see if you can spot when she switches. It won’t be long until the…

Filament Games | Educational Game Developer

Meet the Expert: Virtual Reality Artist Adam Blumenthal

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

Filament Games | Educational Game Developer

The Future of VR Controllers

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world. While these control schemes…

Filament Games | Educational Game Developer
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