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Demoing Your VR Game at Industry Events & Conferences

In my short time as a Marketing Assistant at Filament Games, I’ve had the amazing opportunity to travel the country and show off our latest VR projects at various industry trade shows and events. From showcasing our virtual reality robotics experience RoboEngineers at I/ITSEC 2017 to demoing our VR celebration of women in science Breaking Boundaries at…

Filament Games | Educational Game Developer

Designing Games & Saving Lives! An Interview with Matt Haselton

To celebrate the recent launch of the AppClinic series, we sat down with Matt Haselton, Game Designer at Filament Games and lead designer on Saving Lives!, AppClinic’s marquee CPR/AED learning game. We spoke with Matt about the inspiration behind the project and the particular advantages of delivering this kind of training content in a digital,…

Filament Games | Educational Game Developer

Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Filament Games | Educational Game Developer

Getting to Know Adaptive Learning

In my 2018 EdTech predictions article, I tapped personalized learning for a big year, largely because of the way that personalized learning is expected to dominate Chan Zuckerberg Ed Investments. For the uninitiated, the Chan Zuckerberg Initiative is the philanthropic powerhouse created by Mark Zuckerberg and Priscilla Chan, and wields a prodigious facebook-sized largesse, so we…

Filament Games | Educational Game Developer

Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances…

Filament Games | Educational Game Developer

Speed Sketch! Halloween 2.0

Happy Halloween everyone! For this year’s Halloween Speed Sketch, Game Art Lead Natasha Soglin takes us on a hike through a colorful autumn forest scene. Natasha used both Photoshop and Clip Studio Paint for this sketch, so pay close attention to see if you can spot when she switches. It won’t be long until the…

Filament Games | Educational Game Developer
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