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Virtual and Augmented Reality for Businesses

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants…

Filament Games | Educational Game Developer

Taking Your Game From Version 1.0 to 2.0

I have written about the importance of considering cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Before developing ideas on how to best position your project for…

Filament Games | Educational Game Developer

FGP2-15: Season II Finale

In the season two finale we meet Dan’s alter ego, Kat Shanahan, recap our favorite moments from season two, and look ahead to the future of the Filament Games Podcast. We also finally reveal our thoughts on No Man’s Sky, listen in on Dan’s World of Warcraft Confessional, and experience the ultimate Fact or Fabrication…

Filament Games | Educational Game Developer

Future-Proofing Your Project

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Selecting Technology One of the first decisions…

Filament Games | Educational Game Developer

Building Creative Practices: Holacracy

The last installment of this Building Creative Practices series talked about employing sound strategies for communication in the context of some common organizational structures and challenging dispositions. Since you’ve all read that article and are at this point colleague-whisperers and conjurers of consensus, I thought today’s installment could focus on an uncommon organizational structure – namely,…

Filament Games | Educational Game Developer

Appealing to your Buyer with Games: Tips for Educational Publishers

As an educational publisher, you are most likely keeping a close eye on the digital educational publishing landscape and see that game-based learning is an important component of it. Whether you have already implemented game-based learning into your product strategy or are just starting to think about it, I encourage you to visit Digital Game-Based…

Filament Games | Educational Game Developer
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