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How to Embrace Failure

Filament Games | Educational Game Developer

Dan White wants to talk about failure. Specifically, the way we view failure within the context of education. Many of our educator allies have spoken to us about their sense that sometimes, K-12 education is gripped by a culture of fear that’s driven by standards-based testing regimes and a hierarchy of institutional accountability that can create …

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Sennett Middle School’s Gaming Club – Creating Game Art!

Filament Games | Educational Game Developer

At a recent game development club we hosted at Sennett Middle School, the Filament Games team introduced students to video game art, which is an important component of any video game’s development. There are many different artistic styles developers can choose from, but we chose a style that’s both iconic and easy to learn: pixel …

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Designing Games for Toys and Young Learners

Filament Games | Educational Game Developer

I recently had the privilege of working with Square Panda to create learning games for youngsters to help teach them letters. They use a physical tray and a series of plastic letters that players can manipulate in real life to interact with the digital game on a tablet. It looks like this: Photo credit: Square Panda …

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Implementing and Evaluating Your District Game-based Learning Program

Filament Games | Educational Game Developer

Last year we released the District Game-based Learning Implementation Guide to help administrators, Technology Directors, and Curriculum Specialists introduce game-based learning at a district-wide level. Since then, we’ve heard inspiring stories about how these game-based learning programs have engaged difficult to reach students, empowered educators, and inspired gaming clubs and projects! We thought it was …

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10 Tips for Designing a Game Tutorial

Filament Games | Educational Game Developer

Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Before Plants vs. Zombies the game industry had falsely concluded that the casual market just wasn’t interested in certain game genres. In addition to appealing to casual gamers, it …

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How to Make a Simple Project Shine

Filament Games | Educational Game Developer

We make games! You already knew that because you’re reading our blog, but what you may not know is that we’ve partnered with a variety of organizations to design elegant platforms to house their games, apps, and other digital content. These projects have brought to light a number of design concepts that we wanted to …

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The 4 P’s of Designing Learning Games with Impact

Filament Games | Educational Game Developer

iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and 100,000 registered teachers in all 50 United States. The article below is written by iCivics Director of Content Carrie Ray-Hill and shares valuable insights into creating mission-driven game-based learning tools. …

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