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How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality

If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…

Filament Games | Educational Game Developer

Implementing and Evaluating Your District Game-based Learning Program

Last year we released the District Game-based Learning Implementation Guide to help administrators, Technology Directors, and Curriculum Specialists introduce game-based learning at a district-wide level. Since then, we’ve heard inspiring stories about how these game-based learning programs have engaged difficult to reach students, empowered educators, and inspired gaming clubs and projects! We thought it was…

Filament Games | Educational Game Developer

The 4 P’s of Designing Learning Games with Impact

iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and 100,000 registered teachers in all 50 United States. The article below is written by iCivics Director of Content Carrie Ray-Hill and shares valuable insights into creating mission-driven game-based learning tools.…

Filament Games | Educational Game Developer
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