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How VR Changes Learning

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

Filament Games | Educational Game Developers

Appealing to your Buyer with Games: Tips for Educational Publishers

As an educational publisher, you are most likely keeping a close eye on the digital educational publishing landscape and see that game-based learning is an important component of it. Whether you have already implemented game-based learning into your product strategy or are just starting to think about it, I encourage you to visit Digital Game-Based…

Filament Games | Educational Game Developer

Building Creative Practices: Holacracy

The last installment of this Building Creative Practices series talked about employing sound strategies for communication in the context of some common organizational structures and challenging dispositions. Since you’ve all read that article and are at this point colleague-whisperers and conjurers of consensus, I thought today’s installment could focus on an uncommon organizational structure – namely,…

Filament Games | Educational Game Developer

Incorporating VR into Your Business Strategy

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,…

Filament Games | Educational Game Developer
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