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How to Make a Video Game for Learning: Costs and Considerations

Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, but I have a few caveats: I can’t walk through every possible game feature (there are many and we make new ones all the time). I can’t provide a standard menu of features either,…

Filament Games | Educational Game Developer

The 4 P’s of Designing Learning Games with Impact

iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and 100,000 registered teachers in all 50 United States. The article below is written by iCivics Director of Content Carrie Ray-Hill and shares valuable insights into creating mission-driven game-based learning tools.…

Filament Games | Educational Game Developer

How to Embrace Failure

Dan White wants to talk about failure. Specifically, the way we view failure within the context of education. Many of our educator allies have spoken to us about their sense that sometimes, K-12 education is gripped by a culture of fear that’s driven by standards-based testing regimes and a hierarchy of institutional accountability that can create…

Filament Games | Educational Game Developer

How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality

If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…

Filament Games | Educational Game Developer
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