< Back to All Blog Posts

#research

Remote Collaboration & Telecommunication – Part 1: A History

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 2: Navigating the Network

Looking for part 1 of Ethan’s ‘Remote Collaboration & Telecommunication’ blog series? Check it out here! At Filament, we work with clients near and far so remote collaboration and the use of teleconferencing systems is a daily practice. Our meeting rooms are outfitted with webcams, microphones, and conference telephones. As a producer, part of my responsibility…

Filament Games | Educational Game Developer

Game-Based Learning Applications: CPR Training

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults…

Filament Games | Educational Game Developer

Optimizing Your EdTech Initiative to Maximize Learning Outcomes

Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect…

Filament Games | Educational Game Developer

Planet Mechanic Classroom Study

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study –…

Filament Games | Educational Game Developer

Research Roundup: K-12 Game-Based Learning

Our team could talk all day about the many benefits of game-based learning in K-12 classrooms. From helping players develop key 21st century skills, to promoting social and emotional learning (SEL) outcomes, and even helping engage learners who struggle with more traditional instructional methods, it’s clear that educational video games hold incredible potential as teaching tools…

Filament Games | Educational Game Developer

What’s New in Game-Based Learning – February 2019

Welcome to What’s New in Game-Based Learning – an all-new monthly series highlighting what’s 🔥HOT🔥 in the world of educational, serious, and AR/VR games for learning! Check out our curated roundup of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ For Today’s Kids, Playing Nintendo…

Filament Games | Educational Game Developer

Research Roundup: Game-Based Learning for Computer Science Education

Game-based learning for computer science education…it’s super effective!  (Image source: Gifer) But don’t just take my word for it! Previously, our team has highlighted numerous research studies showcasing the power of learning games to improve engagement and learning outcomes among both K-12 and adult learners, as well as for more specific applications like language learning and VR for impact. Awesome, right? We think so,…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.