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Research Roundup: Game-Based Language Learning

Filament Games | Educational Game Developer

Language immersion programs, Rosetta Stone, face-to-face classroom instruction, and more – all tried and true methods of acquiring the skills necessary to speak a new language. But what happens when game-based learning enters the fray? A number of recent studies have attempted to determine the efficacy of digital game-based language learning programs, providing evidence that…

Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Game-Based Learning Applications: CPR Training

Filament Games | Educational Game Developer

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults…

Virtual Reality for Learning Games

Filament Games | Educational Game Developer

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

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