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ESA Heartland Series: An Interview with Dan White

Filament Games | Educational Game Developer

Note: This interview first appeared in the Entertainment Software Association blog. Showcasing the geographic diversity of the video game industry, the Heartland Series features interviews with video game publishers, developers, and innovators from across America, highlighting the groundbreaking work and innovation they bring to every corner of the nation. This month, ESA asked Dan White,…

A Guide to Game-Based Learning at SXSW EDU 2019

Filament Games | Educational Game Developer

Can you believe it? We’re less than one month away from SXSW EDU 2019! (Image source: Giphy) Held each year in Austin, TX from March 4–7, 2019 – the days leading up to famed interactive media, film, and music conference South By Southwest (SXSW) – the future-focused, education-themed event boasts an array of cutting-edge sessions, workshops,…

What’s New in Game-Based Learning – August 2019

Filament Games | Educational Game Developer

Welcome to What’s New in Game-Based Learning – our monthly roundup of what’s 🔥hot🔥 in the world of game-based learning, serious games, and AR/VR for education! It’s time to sit back, cool off, and check out the most noteworthy news stories of August 2019: Can This Be the K-12 Edtech Marketplace That Finally Succeeds? (EdSurge)…

Virtual Reality for Learning Games

Filament Games | Educational Game Developer

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

The Future of VR Controllers

Filament Games | Educational Game Developer

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world. While these control schemes…

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