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Life After Launch, Part 1: Maintenance Considerations for Your Educational Video Game

If this isn’t your first rodeo contracting with a vendor for software development, you know that one of the “gotchas” software vendors sometimes leave out of their quotes is the cost to maintain your software after launch. Software and technology are constantly evolving (a good thing!), which means the software made today might break in…

Filament Games | Educational Game Developer

Video Games as Therapy

Last time we checked in on the expanding and dynamic intersection of video games and healthcare, we explored whether video games can help treat COVID-19 brain fog, an excellent example of the ways in which the proliferation of medical applications for video games is being driven by the emergent needs of our world. Today we’re…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Animation and Voiceover

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

Filament Games | Educational Game Developer
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