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What’s New in Game-Based Learning – March 2019

Filament Games | Educational Game Developer

Welcome to this month’s iteration of What’s New in Game-Based Learning – your trusted destination for the latest news and updates on all things educational, serious, and AR/VR games for learning! Check out our hand-picked selection of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ University Students …

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How XR Training Can Help Save Your Business Money

Filament Games | Educational Game Developer

Virtual and augmented reality are poised to radically transform learning and training as we know it. We think so. Others agree. And the research backs us up. But what’s more, according to a new report from interactive entertainment market intelligence firm SuperData Research, businesses who embrace technologies like AR, MR, and VR for training are predicted to save an estimated $13.5 billion dollars …

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Research Roundup: Corporate Training and Adult Learning

Filament Games | Educational Game Developer

No matter the player’s age, game platform, or subject matter, digital games have the power to effortlessly immerse players in complex problem-solving for long stretches of time – making them ideal for engaging young learners and teaching key 21st century skills. But did you know that game-based learning can lead to enhanced learning outcomes for adults, …

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Instructional Designers: Level Up Your eLearning Content with Learning Games!

Filament Games | Educational Game Developer

Instructional designers are experts in the art of making information understandable, consumable, and retainable. They have the very difficult task of handling large volumes of complex information that has to be distilled into slides, visuals, and different kinds of eLearning formats. As the features in self-authoring tools like Adobe Captivate have evolved, many instructional designers can …

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Resource Roundup: Virtual & Augmented Reality for Learning

Filament Games | Educational Game Developers

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of …

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Virtual Reality in Corporate Training

Filament Games | Educational Game Developer

We’re big advocates of VR for learning here at Filament Games. We’ve spent a lot of time on our blog highlighting some of our favorite applications of the technology in both medical training and classrooms, attempting to shine a light on organizations making use of VR’s unique affordances as a teaching tool. Throughout 2017, a number of …

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Games for Change Webinar: VR for Learning

Filament Games | Educational Game Developer

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances …

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Augmented Reality and Training

Filament Games | Educational Game Developer

We’ve been talking a lot about VR lately, but the world of XR content and experiences is wide and inclusive of mixed reality (MR), augmented reality (AR), and more, each with its own set of strengths and applications. MR is a broad term that describes content situated “anywhere between the extrema of the virtuality continuum”[1]. …

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Highlights from a Decade of Learning Games

Filament Games | Educational Game Developer

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design …

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