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GBL Luminary Guest Post: Designing Play Through Interactives, Toys and Games

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Lindsay Grace, Knight Chair…

Virtual Reality for Learning Games

Filament Games | Educational Game Developer

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

How VR Changes Learning

Filament Games | Educational Game Developers

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

iCivics’ NewsFeed Defenders: Game-Based News Literacy Learning

Filament Games | Educational Game Developer

Did you hear? Our longtime partner iCivics recently launched their first all-new game in 5 years: news literacy learning game NewsFeed Defenders! Created in partnership with Annenberg Public Policy Center (FactCheck.org) and developed by Filament Games, iCivics’ NewsFeed Defenders tasks players with moderating a fictional social media website focused on news and information, attempting to grow a flourishing…

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