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#gamedesign

Inspiring Game-Based Learning Talks from the GDC Vault

Filament Games | Educational Game Developer

Alongside E3 and PAX, the Game Developers Conference (GDC) stands as one of our industry’s most iconic annual events. A celebration of the talent and accomplishments of game developers from around the world, GDC brings thousands of developers, publishers, and academics alike to San Francisco, California each year for a week of networking opportunities, exciting …

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The Robots Are Coming

Filament Games | Educational Game Developer

Kai-Fu Lee, author of AI Superpowers, recently predicted that “within the next 15 years, 40-50% of routine jobs in the US will be replaced by artificial intelligence.” In other words, by the time today’s kindergartners graduate from high school, employers will care little about automatable competencies. As the founder of a fourteen-year-old company, I have …

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Sea of Thieves and Real Emergent Gameplay

Filament Games | Educational Game Developer

Hey. Have you tried Sea of Thieves? It came out last year, it’s been up and down on Twitch, and I think is a pretty great game. It has some very bold and interesting design ideas that I think have relevance to our work here at Filament. First off, what is Sea of Thieves? Well, it’s a …

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What impact do you want to make on the world?

“Impact” is a broad term that can have diverse meanings, dependent on an organization’s resources and objectives. Like many of our partners, you might approach us with your desired impact already in mind – however, plenty of organizations come to us seeking both our game development services as well as advice on how to maximize …

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Any Platform. Any Age. Any Subject.

Since 2005, Filament Games has partnered with organizations all over the world to create more than 160+ best-in-class learning games and simulations. Our talented team of game designers, artists, engineers, and more work each day to solve complex problems and create high-quality, impact-focused digital experiences. Much has changed in the video games and education industries …

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Game Spotlight: Race to Ratify (iCivics)

Filament Games | Educational Game Developer

To ratify? Or not to ratify? These questions serve as the core foundation of Race to Ratify, iCivics’ all-new learning game designed to teach players the core concepts of the ratification debate between the Federalists and Anti-Federalists as the United States ratified its Constitution. To celebrate the launch of Race to Ratify, we sat down with …

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How Researchers Can Work With An Educational Video Game Studio

Filament Games | Educational Game Developer

As a mission-based for-profit company, we’re fortunate to have built strong relationships with several academic institutions working at the forefront of cutting-edge game-based learning research. Here at Filament our teams follow this research with great interest, oftentimes allowing the discoveries to reshape our own methodologies and approaches when warranted. Here are a few of our …

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It’s a Piece of Cake to Build a Pretty Game

Filament Games | Educational Game Developer

(Yay-uh!) Filament makes a lot of games, which is of course pretty awesome. However, there are many times on our projects where the development timeline is complicated by the need of a client or other stakeholder to be able to evaluate (or show off) the game before it’s done. Clients of course generally understand that the …

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Game Spotlight: Columbia University’s Beats Empire

Filament Games | Educational Game Developer

Another month, another all-new learning game! This time, we’re shining a light on Beats Empire, a turn-based strategy game where players run a music studio and record label in a fictional city, reminiscent of New York. 🎤 Created in collaboration with Teachers College (Columbia University), UW–Madison, Georgia Tech, SRI, and Digital Promise as part of a …

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Assistive Technology and Game-Based Learning

Filament Games | Educational Game Developer

Assistive technology is a vital, yet under-discussed segment of the educational technology landscape. From simple, straightforward alignments to Universal Design for Learning (UDL) to more complex and significant assistive hardware solutions, there are a host of ways that assistive technology can allow the disabled to participate in technology-driven pedagogies – and game-based learning is no …

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Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
Interests: