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Highlights from a Decade of Learning Games

Filament Games | Educational Game Developer

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design …

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Sid Meier’s Narrative Design: Part Two

Filament Games | Educational Game Developer

Looking for part one of our “Sid Meier’s Narrative Design” series? Check it out here! Situational choices encourage the player to look at their choice as a piece of a larger context – in other words, a good choice is more than the literal options in front of the player, but one that asks the …

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Embodied Cognition and the Vital Importance of Play

Filament Games | Educational Game Developer

Greetings gentle reader, I would like to kick off this blog article with a quote from one of our fearless leaders here at Filament Games, Dan Norton: “Games-based learning requires that we look at the content and figure out if there are ways to embody that content in the act of play itself.” What I …

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Games as Owned Experiences

Filament Games | Educational Game Developer

I’ve just finished reading Tom Bissel’s Extra Lives: Why Video Games Matter, in which Bissel simultaneously lauds games for their benefits and foils them in a following sentence. Even through to its conclusion, there’s never a single moment where the titular statement is followed by a colon and plain answer. Which to me, a gamer …

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Filament Games Podcast Finale – Episodes 9 & 10

Filament Games | Educational Game Developer

That’s a wrap! Season 3 of the Filament Games podcast is officially concluded with this exciting double-header. Check out our last two episodes of Season 3 below and stay tuned to our Facebook and Twitter to find out what’s next from the Filament Games Podcast team! FGP3-9: Retro Review: The Logical Journey of the Zoombinis …

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Bloom’s Taxonomy and 21st Century Skills

Filament Games | Educational Game Developer

We draw on quite a few paradigms of thought when we develop games, and fortunately for us there is no shortage of taxonomies and frameworks to be found in the realm of education. Recently, during a casual discussion of educational frameworks (yes, we’re nerds) we decided it might be worth highlighting a few with regards to …

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Gamification Done Well

Filament Games | Educational Game Developer

Hey friends! It’s been a long time since I’ve rapped at ya, but today I thought I’d revisit the wild, wild world of gamification. I mentioned in my previous blogoblag about gamification that it was a thing that isn’t hard to do badly. But I didn’t really get into much detail. Behold, gentle readers: this post …

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Sid Meier’s Narrative Design: Part One

Filament Games | Educational Game Developer

When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game …

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How Filament Games Conducts User Testing

Filament Games | Educational Game Developer

An essential part of educational game development is user testing – something we treat very seriously and with a lot of importance. This is because conducting user testing throughout the development cycle is a critical, necessary process to obtain important feedback on the usability of the game, the effectiveness of the game as a learning …

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FGP3-5: The Retro Review Manhole

Filament Games | Educational Game Developer

The first Retro Review of the season brings an exciting foray into retro learning game Manhole. Matt Haselton joins us in the studio to talk about a VR version of the game and what students actually learn through gameplay. Don’t forget to check out our bonus video for a full playthrough of the game. Hot …

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Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
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