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Game-based Learning for Patient-Centered Care

In healthcare, it’s not enough to know the right answers – you have to understand the person behind the symptoms. That’s the central challenge of patient-centered care, and increasingly, one that game-based learning is helping to meet head-on. Simulations and interactive games are offering immersive ways for learners to develop empathy, improve judgment, and build…

Game-Based Learning in Healthcare 2025: Resource Round-up

There’s no sugarcoating it – healthcare is one of the most complex, high-stakes industries on the planet. So it’s no surprise that the field is also at the forefront of using game-based learning to support everything from skills training to empathy building. Throughout March, we explored how simulations, serious games, and immersive technologies are changing…

Research Roundup: Corporate Training and Adult Learning

No matter the player’s age, game platform, or subject matter, digital games have the power to effortlessly immerse players in complex problem-solving for long stretches of time – making them ideal for engaging young learners and teaching key 21st century skills. But did you know that game-based learning can lead to enhanced learning outcomes for adults,…

Filament Games | Educational Game Developer

How VR Changes Learning

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

Filament Games | Educational Game Developers

VR in Medical Training: 3 Groundbreaking Applications

Virtual reality technology is making waves in the growing field of employee training and development, with organizations like Walmart, UPS, and Farmers Insurance already embracing VR as a powerful and cost-effective teaching tool. In the coming years, as spending on corporate training rises while the cost of VR hardware declines, it is likely we will see more companies…

Filament Games | Educational Game Developer

Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances…

Filament Games | Educational Game Developer

Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Filament Games | Educational Game Developer

Designing Games & Saving Lives! An Interview with Matt Haselton

To celebrate the recent launch of the AppClinic series, we sat down with Matt Haselton, Game Designer at Filament Games and lead designer on Saving Lives!, AppClinic’s marquee CPR/AED learning game. We spoke with Matt about the inspiration behind the project and the particular advantages of delivering this kind of training content in a digital,…

Filament Games | Educational Game Developer
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