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Game Development 101: An Introduction to Wireframes

Filament Games | Educational Game Developers

Communication is a critical aspect of any collaborative enterprise, and game development is no exception to that rule. There are any number of tools to facilitate communication, from something as obvious as email, to something slightly more esoteric and specialized to its industry – like wireframes for instance, which just so happen to be the …

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Remote Collaboration & Telecommunication – Part 1: A History

Filament Games | Educational Game Developer

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this …

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Managing Large Gamedev Projects: 3 Pro Tips

Filament Games | Educational Game Developer

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy …

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Resource Roundup: How to Get Hired at a Game Studio

Filament Games | Educational Game Developer

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map), …

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Highlights from a Decade of Learning Games

Filament Games | Educational Game Developer

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design …

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Embodied Cognition and the Vital Importance of Play

Filament Games | Educational Game Developer

Greetings gentle reader, I would like to kick off this blog article with a quote from one of our fearless leaders here at Filament Games, Dan Norton: “Games-based learning requires that we look at the content and figure out if there are ways to embody that content in the act of play itself.” What I …

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FGP3-8: Audio Design in Games and VR

Filament Games | Educational Game Developer

In today’s podcast, Brandon and Dan are joined by Filament’s Ethan Cayko for a discussion of practical audio techniques for game development. Tune in for a technical discussion of audio and the ways it can impact a player’s sense of space and immersion. We’ll also discuss the lusory attitude, what exactly is meant by “head-related …

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