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Demystifying UX

Over the past decade, the term “UX” has become ubiquitous across many industries. I find myself uttering those two letters at an alarming rate on any given day. My inbox contains no shortage of emails from sources like Linkedin begging and pleading for applicants to fill a variety of UX positions. But what is UX…

Filament Games | Educational Game Developer

Managing Large Gamedev Projects: 3 Pro Tips

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 1: A History

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Filament Games | Educational Game Developer

Make, Play, & Discover: A Look at Nintendo Labo

Following the tremendous success of its new Switch console in 2017 , Nintendo fans eagerly anticipated any shred of information regarding the company’s plans for the following year. And in January 2018, Nintendo delivered…cardboard accessories, specifically their new brand “Nintendo Labo.” A construction toy platform that allows users to assemble cardboard cut-outs to create real-life, interactive…

Filament Games | Educational Game Developer

Organizing Engaging Events for Young People

I’ve recently had the privilege of participating in a number of game-based learning events for youth in the Madison area, namely through Spring Harbor Middle School and the Madison Urban League’s Spring Break Gaming and Coding Day at the Madison Central Public Library. Both events were aimed primarily at middle schoolers, with the library event inclusive…

Filament Games | Educational Game Developer

Bucky on Parade Recap: bucky.exe

A summerlong public art event hosted by the Madison Area Sports Commission, Bucky on Parade is a citywide exhibition of 85 life-sized Bucky Badger statues designed and created by talented local artists. On display from May 7 – September 12, 2018, you can find where all of the statues are located using this handy interactive map…including our…

Filament Games | Educational Game Developer

The Summer Gaming and Reading List: 2018 Edition

As summertime draws nearer, we thought now would be the perfect time to offer our seasonal gaming and reading recommendations! Compiled by members of our staff, the following list of digital games and literary experiences encompass a diverse variety of genres, stories, and aesthetics – a true hodgepodge of high-quality content. A quick note before…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 2: Navigating the Network

Looking for part 1 of Ethan’s ‘Remote Collaboration & Telecommunication’ blog series? Check it out here! At Filament, we work with clients near and far so remote collaboration and the use of teleconferencing systems is a daily practice. Our meeting rooms are outfitted with webcams, microphones, and conference telephones. As a producer, part of my responsibility…

Filament Games | Educational Game Developer
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