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FGP 11: Game Engines

Filament Games | Educational Game Developer

Welcome to Episode 11! In FGP 11, Brandon and Dan weigh in on the changes to Hearthstone and explore Amazon’s new game engine, Lumberyard. We also discuss unity vs. HTML 5, Brandon puts down his pitchfork, and we learn some super boring tidbits about Dan. Hot Topics in This Week’s Episode Lumberyard Getting the Most…

Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Virtual and Augmented Reality for Businesses

Filament Games | Educational Game Developer

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants…

Video: Who We Are

Filament Games | Educational Game Developer

We’re often asked what it’s like to work at Filament Games. Our answers normally fall somewhere on a spectrum between “it’s amazing because we get to work with wonderful people” to “it’s rewarding because we create learning experiences that improve people’s lives.” To give you a more precise idea of what makes Filament great, we…

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