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Print Publishing in the Digital Age: An Interview with Jennifer Barney

Filament Games | Educational Game Developer

Today we’re interviewing Jennifer Barney, Vice President of Acquisitions & Project Management at Publications International, Filament’s partner on the recently released VR Explorations. Jennifer is a seasoned publishing industry expert, and sat down with us to share her take on the past, present, and future of print publishing in the digital age. Tell us about…

Meet the Project-Based, Student-Focused, and Technology-Driven Classrooms of the Future

Filament Games | Educational Game Developer

What’s the first thing that comes to mind when you envision the classrooms of the future? 🔮 Of course, sci-fi depictions of robo-teachers like the one from The Jetsons above are endearing, but we’re not here today to talk about science fiction – rather, today’s blog is taking a closer look at a handpicked selection of…

Video Games and Mental Health (Part 2)

Over a year ago, we covered the mental health-related potential of video games for clinical treatment, self-care, and advocacy. Since then, more game-based tools for mental health care, treatment, and diagnosis have emerged thanks to the work of researchers, doctors, and other mental health professionals. On platforms from mobile apps to the metaverse, video game…

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