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VR and AR for Higher Education

Over the past few years in particular, more virtual and augmented reality (VR/AR) technologies have been making their way into education, transforming traditional classrooms into immersive learning environments. Let’s uncover how VR/AR is being used specifically in higher education, including its benefits as well as the challenges faced by institutions implementing this technology.  Toto, I…

More Medical Applications for VR and AR

Virtual reality and augmented reality technologies have come a long way since their inception. What was once thought of as science fiction is now being used in various industries, including the medical field! The applications of VR and AR are vast, ranging from training medical professionals to treating patients. As technology continues to advance, new…

VR for Social-Emotional Learning

Traditionally, social-emotional learning (SEL) has been taught through discussions, role-playing, and other activities. While effective, these methods sometimes fall short of providing an immersive environment where learners can truly experience and internalize SEL concepts. This is where virtual reality comes in. Today, let’s explore all of the ways VR can enhance social-emotional learning! via Giphy…

Project Roundup: VR and AR Games by Filament Games

One small step for Filament Games, one giant leap for educational games! Our mission here at Filament has always been to redefine learning through interactive experiences, and this particular roundup of projects showcases our pioneering strides in VR and AR. Read on to learn more about our immersive work with incredible clients. Want to learn…

The Role of VR and AR in Art and Design Education

What do you get when you combine creativity and technology? Endless possibilities! This combination is reshaping how students learn and professionals practice within all sorts of subjects. In recent years, the disciplines of art and design have experienced significant transformation through the integration of technology. Today, we’ll explore how virtual reality and augmented reality are…

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