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Alyssa Froehling

Gaming Accessibility in 2024

As of 2023, 26% of Americans contend with some form of disability, and technological advancements have become instrumental in facilitating fuller lives for everyone. We believe that playful experiences improve people’s lives, so naturally, everyone should have the opportunity to experience gaming! As we step into a new year, let’s cover some recent and exciting…

VR in the K-12 Classroom

A couple of months ago on the blog, we covered all sorts of topics related to virtual reality. We discussed VR in the humanities, recent research related to VR (and AR), excellent educational VR (and AR) games, and even VR’s role in helping older adults live more happy and healthy lives! However, one thing we…

Video Games and AI in 2023

If you were on the internet at all at the end of 2022, you know that Lensa AI and other AI portrait generators were taking TikTok and other social media platforms by storm. Lensa specifically sparked many important conversations about privacy, the ethics of AI art, the exploitation of data, and more.  As we take…

Research Roundup: Educational Games and Humanities Learning (Part 2)

It’s been a while since we’ve looked at the latest research surrounding educational games and humanities learning! Welcome to another Research Roundup on the impact of educational games on humanities learning. In our previous post on the topic, we explored studies that showed how games can enhance students’ understanding of art history, U.S. history, language,…

VR and AR for Higher Education

Over the past few years in particular, more virtual and augmented reality (VR/AR) technologies have been making their way into education, transforming traditional classrooms into immersive learning environments. Let’s uncover how VR/AR is being used specifically in higher education, including its benefits as well as the challenges faced by institutions implementing this technology.  Toto, I…

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