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Alyssa Froehling

Game Production and AI

In our ongoing series exploring the impact of AI on game development, we’ve been sitting down with Filament team members from various departments to learn more about how this technology is shaping the future of educational games. Today, we’re shifting our focus to the production side of things – this post is based on a…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

Video Game Art and AI

The increasing prevalence of AI in the art world has been nothing short of controversial. From concerns about the role of human artists to questions about ownership and ethics, AI-generated art has sparked passionate debates across creative industries – and the video game industry is no exception. As AI tools become more sophisticated and accessible,…

Project Roundup: Professional Training Games by Filament Games

Welcome or welcome back to the blog! In today’s project roundup, we’re showcasing some of the most exciting and innovative professional training games we’ve developed. As a leader in game-based learning, we’ve had the privilege of partnering with incredible organizations to create engaging, interactive experiences that drive real-world skill development and knowledge retention.  In this…

Filament Games Podcast | Season 7 Episode 1 – CES Interview with Amanda Krisher

In the premiere episode of Season 7 of the Filament Games Podcast, we’re thrilled to bring you an exclusive interview straight from the Consumer Electronics Show (CES) in Las Vegas! CES is the world’s most influential tech event, showcasing groundbreaking technologies and global innovators. It’s where industry leaders unveil their latest releases and boldest breakthroughs.…

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