As an industry-leading educational game developer, the last 14 years have taught us a thing or two about making great learning games. And while we love working with clients of all shapes and sizes, we’ll admit we have a particular fondness towards partners and projects with big ambitions – namely, game-based learning at scale. Below, we’ve highlighted a trio of partnerships which best exemplify this – find out how we’ve helped these organizations successfully harness the power of education games to create real-world, large-scale impact.
Ten years ago, retired Supreme Court Justice Sandra Day O’Connor founded iCivics with a mission: to reimagine civic education through interactive and engaging game-based learning resources. Inspired by their ambitions, we teamed up with the organization to develop a suite of 20 custom learning games, each focusing on a key topic like federalism, ratification of the Constitution, and immigration policy. Now, 19 million plays, 6 million students, and nearly 200,000 teachers later, iCivics is a nationally-recognized civics learning resource and the largest game-based learning platform in the world. Find out more about the impact of iCivics in the below video led by Justice Sandra Day O’Connor, iCivics Executive Director Louise Dubé, and real users who have embraced iCivics in their classrooms.
TVO mPower is a suite of free online learning games designed to teach fundamental math skills while fostering positive attitudes and confidence in young learners. Designed and developed by our team in partnership with TVO and real Ontarian educators, mPower is a powerful, assessment-driven digital teaching tool that adapts to individual students’ needs, helping players develop foundational STEM skills while also learning about Ontario’s communities and environment. Since its release in 2016, mPower’s suite of 65+ online games have been played over 1.3 million times by more than 100,000 students – check out the video below for a closer look at the impact of mPower on students across Ontario.
Based on the groundbreaking research of Dr. Elfrieda Hiebert, Scholastic W.O.R.D. is a scaffolded vocabulary and reading comprehension program designed to help students master the 2,500 morphological word families that make up 90% of all texts. Developed by Filament Games in close collaboration with experts at Scholastic, W.O.R.D. introduces students to these words with multiple meanings through repeated exposure and within context, using a variety of activities including books and passages that are read aloud to the student, as well as a suite of six dynamic learning games. Since its release in 2018, W.O.R.D. has been enjoyed by learners all across the U.S., garnering recognition from prestigious game-based learning programs like the 2019 Serious Play Awards, the 2019 ComputED Gazette BESSIE Awards, and the 2019 SIIA CODiE Awards.
Is your organization ready to leverage the power of play to promote real-world, large-scale impact? Get in touch with our team today for a free consultation.