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Event Recap: Filament’s First-Ever Extra Life Livestream! 🎮❤️

Filament Games | Educational Game Developer

We played games, we collected donations, and we raised $1,495 in support of Children’s Hospital of Wisconsin – friends of Filament, our first-ever Extra Life fundraising livestream was a smashing success! ⭐ (Image credit: Giphy/Children’s Miracle Network Hospitals) For those just hearing about this now – Extra Life is an annual fundraising event where gamers sign up to…

GBL Luminary Guest Post: Games and Grad School

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Matthew Berland, Professor in…

What’s New in Gaming Accessibility and Assistive Technology

We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper. While accessibility in gaming still has a long way to go, new technology and innovation continue to emerge with each passing day. Here’s a roundup of recent updates and news…

Pitfalls of Rigidly Following a Formalized Game Development Process

Filament Games | Educational Game Developer

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was…

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