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Inside RoboCo: Episodes #1-3

If you’re a regular reader of our blog, you know that we’ve been working on a game called RoboCo – a digital robotics sandbox for PC and VR. Though we’ve been underway for several years thanks to a grant from the National Science Foundation, RoboCo continues to evolve through our ongoing development efforts, and through…

RoboCo Game screenshot of a forklift robot

GBL Luminary Guest Post: A Logical Journey Through Game-Based Learning

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Jodi Asbell-Clarke – Senior…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Data Strategy and Confidentiality

Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…

Filament Games | Educational Game Developer
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