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Educational Game Development Best Practices: Animation and Voiceover

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

Filament Games | Educational Game Developer

Life After Launch, Part 1: Maintenance Considerations for Your Educational Video Game

If this isn’t your first rodeo contracting with a vendor for software development, you know that one of the “gotchas” software vendors sometimes leave out of their quotes is the cost to maintain your software after launch. Software and technology are constantly evolving (a good thing!), which means the software made today might break in…

Filament Games | Educational Game Developer

How to Get Hired at a Game Studio: Production Edition 2021

In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Shaina Peshkov, our Studio Operations Director. Shaina manages the Production,…

Filament Games | Educational Game Developer
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