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What’s New in Gaming Accessibility and Assistive Technology

We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper. While accessibility in gaming still has a long way to go, new technology and innovation continue to emerge with each passing day. Here’s a roundup of recent updates and news…

Making Different Styles of Game: Positive impact vs. Entertainment

Earlier this month, our very own CCO Dan Norton was featured in the Virginia Serious Game Institute (VSGI) Speaker Series! The VSGI Speaker Series, which takes place through George Mason University, features serious game design professionals from across the industry. Dan’s session, called Making Different Styles of Game (Positive Impact vs. Entertainment), focused on the…

Filament Games | Educational Game Developer

The Filament Games Mixtape (Vol. 2)!

Three years have gone by. You’ve been patiently waiting. It’s finally here. This time, it isn’t April – so you don’t have to wonder if we’re fooling around at all. 🔥Say hello to the Filament Games Mixtape (Vol. 2)🔥 Like the first installment, this mixtape was composed and arranged by Josh Bartels, Filament’s Audio and…

A Day in the Life of a 3D Artist

Hello, Filamentarians! This month on the blog, we’re giving you the inside scoop on several different careers at our studio. Previously, we interviewed Senior Game Engineer Allison Salmon on a day in her life at Filament, and today we’re featuring 3D Artist Demetri Sofides, interviewed by our Marketing Assistant Nicole Remily. In this interview, Nicole…

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