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Educational Game Development Best Practices: Animation and Voiceover

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Data Strategy and Confidentiality

Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…

Filament Games | Educational Game Developer

The Rise of Digital Distance Learning

As the pandemic recedes (sort of, in some places) and our lives resume a semblance of normalcy, a quick survey of the educational landscape shows that digital distance learning is having a moment. New approaches to the classroom, massive funding rounds for the latest modular courseware startups, video-first curricula that emphasize self-guided learning – the…

Filament Games | Educational Game Developer

Inside RoboCo: Episodes #1-3

If you’re a regular reader of our blog, you know that we’ve been working on a game called RoboCo – a digital robotics sandbox for PC and VR. Though we’ve been underway for several years thanks to a grant from the National Science Foundation, RoboCo continues to evolve through our ongoing development efforts, and through…

RoboCo Game screenshot of a forklift robot
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