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How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality

If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…

Filament Games | Educational Game Developer

Highlights from a Decade of Learning Games

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design…

Filament Games | Educational Game Developer

ESA Heartland Series: An Interview with Dan White

Note: This interview first appeared in the Entertainment Software Association blog. Showcasing the geographic diversity of the video game industry, the Heartland Series features interviews with video game publishers, developers, and innovators from across America, highlighting the groundbreaking work and innovation they bring to every corner of the nation. This month, ESA asked Dan White,…

Filament Games | Educational Game Developer

The Future of VR Controllers

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world. While these control schemes…

Filament Games | Educational Game Developer

Meet the Expert: Virtual Reality Artist Adam Blumenthal

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

Filament Games | Educational Game Developer
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