FGP 16: Win The White House

Filament Games | Educational Game Developer

Welcome to Episode 16! In FGP 16 we ask the important question, “What do you think is the largest number of bananas you can eat in a day?” We also chat with special guest Carrie Ray-Hill from iCivics about Win The White House and the importance of teaching in a non-partisan, safe environment around the …

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Cost to Make a Video Game with Filament Games

Filament Games | Educational Game Developer

If I had to rank the questions I get asked about working with Filament Games by frequency, “What does it cost to make an educational video game” is, by far, the number one question. Most people by now understand the value of educational video games as a learning tool but the bottom line is that …

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District Game-based Learning Implementation Guide

Filament Games | Educational Game Developer

One of the things we’ve heard from District Administrators after implementing 1:1 initiatives is that the challenging part has only just begun. Now that they have these beautiful new devices, administrators have to make sure they’re useful to students and teachers. Implementing a district-wide game-based learning program is a great way to make sure you’re …

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FGP 15: How Did I Get Here?

Filament Games | Educational Game Developer

Welcome to Episode 15! Join us on the Filament Games Podcast for a behind-the-scenes look at how Abigail Rindo, Lead Producer, and Stephen Calender, Game Engineer, decided to create learning games and what drew them to Filament. Hot Topics in This Week’s Episode Monsters Ate My Birthday Cake Oxenfree Cities: Skylines Stardew Valley More Information …

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Hiring Top Talent in QA

Filament Games | Educational Game Developer

While it’s certainly true that good testers can come from anywhere and with any background, it is not true that anyone can be a good tester. Testing may not require a specialized degree or years of formal training, but it does require a specific set of skills that not everyone possesses. Many organizations hire young …

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FGP 14: Chatting With Rich Halverson

Filament Games | Educational Game Developer

Welcome to Episode 14! Basketball fans rejoice! This week we chat with learning games researcher, Rich Halverson, about digital technology in the classroom and why he thinks basketball players are the best athletes in the world. Hot topics in this week’s episode include Elite Dangerous, Sid Meier’s Civilization: Beyond Earth, and Gems of War. “Many …

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Alternative Ways to Teach with Games

Filament Games | Educational Game Developer

Although school districts are implementing new mobile technology at a steady pace and the number of institutions interested in implementing devices is particularly strong, many classrooms in the United States still are not 1:1. If 1:1 isn’t on the horizon for you just yet, have no fear! There are a number of ways to use games …

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FGP 13: Dan, Dan, and Brandon

Filament Games | Educational Game Developer

Welcome to Episode 13! In FGP 13 our biggest fan, Dan White, joins us in the studio and shares his love of flanking games. We also discuss why we make learning games, how to make terrible things that are still good, and what it’s like to make games that improve people’s lives. Filament Games CEO …

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FGP 12: Mobile Games

Filament Games | Educational Game Developer

Welcome to Episode 12! This week we arrive at the end of our quest for a good mobile game. We also discuss why Filament hasn’t made more mobile games, why Brandon is a stock photographer, and what lead us to design a game about chickens on planes.  Hot Topics in This Week’s Episode Crashlands Coffee with …

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How to Conduct Playtests

Filament Games | Educational Game Developer

Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much …

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Let's Stay Connected!
Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
Interests: