Filament Games Blog

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Speed Sketch! Natasha Soglin draws Carrie Ray-Hill

Take a look behind-the-scenes as Game Art Team Lead Natasha Soglin draws Filament Games partner and iCivics Director of Programs Carrie Ray-Hill. We captured this video condensing Natasha’s 50-minute workflow and showcasing the skill and attention to detail needed to create art for a game studio. Sit back, relax, and watch as Natasha starts with a blank…

Filament Games | Educational Game Developer

Virtual Reality for Learning Games

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

Filament Games | Educational Game Developer

Pitfalls of Rigidly Following a Formalized Game Development Process

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was…

Filament Games | Educational Game Developer

Tuning Digital Learning Games for Specific Learners

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Filament Games | Educational Game Developer

Challenging Systems

I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”. I began the presentation by disavowing the title because it suggests that, up to this point, engagement has been locked up and inaccessible in schools. That’s obviously not true. Yes, I remember having to memorize the…

Filament Games | Educational Game Developers

FGP 18: Season One Finale

Welcome to the season one finale! We want to extend a heartfelt thank you for listening to the first season of the Filament Games Podcast. We enjoyed releasing each episode and reading your Tweets, Facebook comments, and notes on Soundcloud. Rest assured, we will be back with season two before the end of 2016. If…

Filament Games | Educational Game Developer
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