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Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Virtual and Augmented Reality for Businesses

Filament Games | Educational Game Developer

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants…

Getting to Know Adaptive Learning

Filament Games | Educational Game Developer

In my 2018 EdTech predictions article, I tapped personalized learning for a big year, largely because of the way that personalized learning is expected to dominate Chan Zuckerberg Ed Investments. For the uninitiated, the Chan Zuckerberg Initiative is the philanthropic powerhouse created by Mark Zuckerberg and Priscilla Chan, and wields a prodigious facebook-sized largesse, so we…

Managing Large Gamedev Projects: 3 Pro Tips

Filament Games | Educational Game Developer

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

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