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Illustrated portrait of Brandon Pittser.

Brandon Pittser

Welcome to the New Filament Games Website!

Welcome to the new www.filamentgames.com! If you just happen to be stopping by, you might have noticed that one or two things are different about the site. In actual fact, all of the things are different about the site. But not to worry – things aren’t only different; they’re better. We’ve overhauled the site entirely,…

Filament Games | Educational Game Developer

Organizing Engaging Events for Young People

I’ve recently had the privilege of participating in a number of game-based learning events for youth in the Madison area, namely through Spring Harbor Middle School and the Madison Urban League’s Spring Break Gaming and Coding Day at the Madison Central Public Library. Both events were aimed primarily at middle schoolers, with the library event inclusive…

Filament Games | Educational Game Developer

Print Publishing in the Digital Age: An Interview with Jennifer Barney

Today we’re interviewing Jennifer Barney, Vice President of Acquisitions & Project Management at Publications International, Filament’s partner on the recently released VR Explorations. Jennifer is a seasoned publishing industry expert, and sat down with us to share her take on the past, present, and future of print publishing in the digital age. Tell us about…

Filament Games | Educational Game Developer

Exploring the Future of Digital Curriculum with Explorabl.es

Remember Arne Duncan? I do. He was the Education Secretary under the Obama administration, and in 2012 he (somewhat controversially) declared that “Over the next few years, textbooks should be obsolete.” From our 2018 vantage point, this statement seems a little silly. Textbooks are still relevant to today’s schools, but I can sympathize with the…

Filament Games | Educational Game Developer

Learning from 2017’s Best Commercial Video Games

PlayerUnknown’s Battlegrounds A Hunger Games-esque battle royale survival game, online shooter PlayerUnknown’s Battlegrounds tasks players with a single objective: stay alive until you’re the last player standing. Each match begins with 100 players dropping out of an airplane onto a giant landmass packed with towns, farmlands, mountains, and forests – immediately thereafter, players begin fending…

Filament Games | Educational Game Developer

Yoga For Teachers: An Interview with Breathe For Change

[Note: This is an interview transcript, and has been edited for length and clarity.] Breathe For Change is a growing movement of educators focused on teaching and learning for peace, love, and social justice. Their vision is to allow all people to be educated and empowered as their whole and brilliant selves in their lives, relationships,…

Filament Games | Educational Game Developer

Designing Games & Saving Lives! An Interview with Matt Haselton

To celebrate the recent launch of the AppClinic series, we sat down with Matt Haselton, Game Designer at Filament Games and lead designer on Saving Lives!, AppClinic’s marquee CPR/AED learning game. We spoke with Matt about the inspiration behind the project and the particular advantages of delivering this kind of training content in a digital,…

Filament Games | Educational Game Developer
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