Game Art Live Stream Recap

Filament Games | Educational Game Developer

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch …

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FGP2-8: Game Art

Filament Games | Educational Game Developer

This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three …

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FGP2-7: Ingress & Pokémon Go

Filament Games | Educational Game Developer

Fresh off the conference circuit, Dan and Brandon share industry trends from ISTE, IVOH, and the Games for Change Festival in addition to discussing augmented reality mobile games such as Ingress and Pokémon Go. This week we also learn which movies make our co-hosts cry, what Winstoning is, and the difference between jokes and slander. …

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HTML5 and WebGL

Filament Games | Educational Game Developer

WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated graphics …

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FGP2-6: Classcraft

Filament Games | Educational Game Developer

Join us on an adventure to the Games for Change Festival where we sat down with CEO and Founder of Classcraft Shawn Young. We chat with Shawn about how he developed Classcraft and the future of game-based learning and gamification in the classroom. Hot Topics in This Week’s Episode Classcraft Games for Change Shawn is …

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Game Art & Tokotas: How Wolfbears Helped My Art

Filament Games | Educational Game Developer

In February, Brandon Pittser pointed out games can exist anywhere. Sometimes games are hard-coded into societal norms. Other times we try to gamify tasks we don’t want to do to make them more interesting, like folding laundry or washing the floor. But what happens when you gamify something you’re already passionate about? As an artist …

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FGP2-5: Are you a gamer?

Filament Games | Educational Game Developer

This week we get a glimpse into Dan Norton’s bad lifestyle decisions and learn why Brandon calls Dan a cool futuristic cyberpunk warrior. We also dive into a riveting discussion about game structures hidden in daily life, intrinsic vs. extrinsic motivation, and the pros and cons of casual games. Hot Topics in This Week’s Episode …

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How to Design A Student Game Design Competition

Filament Games | Educational Game Developer

Our community of educators continually tells us that students are eager to learn about game design and coding. One way to provide students with game design experience outside of the classroom is to host a game design competition. The competition doesn’t have to be large in order for students to get an in-depth look at …

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FGP2-4: Educator Insights from Miranda Salguero

Filament Games | Educational Game Developer

The charming Miranda Salguero joins us in the studio to talk about how she uses games in the classroom and the changes she has seen in her students as a result. We also learn about Brandon’s greatest ignorance and Dan suffers the consequences of betraying his gut. Hot Topics in This Week’s Episode Clash of …

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Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
Interests: