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Speed Sketch! A Farewell to Natasha

They say all good things must come to an end – and it seems Game Artist Natasha Soglin’s tenure at Filament is no exception to that rule. After 7 incredible years, 16 amazing speed sketches, and countless cherished memories, Natasha has transitioned out of her position at Filament and onto her next role at fellow…

Filament Games | Educational Game Developer

The Filament Games Mixtape (Vol. 1)!

It might be April Fool’s Day, but we’re not fooling around here: we just dropped a 🔥🔥 mixtape on SoundCloud, and it’s called the Filament Games Mixtape (Vol. 1)! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Featuring timeless classics like the “Filament Overture,” “The…

Filament Games | Educational Game Developer

GDC 2019 Recap: 3 Big Takeaways from This Year’s Show!

Each March, thousands of game developers from around the world convene in San Francisco, California in anticipation for the world’s largest professional game industry event: Game Developers Conference (GDC). A five-day event jam-packed with talks from world-class speakers, exciting new game and technology announcements, and ample networking opportunities, GDC is best described as a professional and…

Filament Games | Educational Game Developer

How Researchers Can Work With An Educational Video Game Studio

As a mission-based for-profit company, we’re fortunate to have built strong relationships with several academic institutions working at the forefront of cutting-edge game-based learning research. Here at Filament our teams follow this research with great interest, oftentimes allowing the discoveries to reshape our own methodologies and approaches when warranted. Here are a few of our…

Filament Games | Educational Game Developer

Why You Should Use Unity to Build Your Next Learning Game

Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…

Filament Games | Educational Game Developer

We Want To Be Your Grant Partner

Game-based learning and nonprofits make for a dynamic duo – just like Mario and Princess Peach! Many nonprofits have a mission focused on meaningful education and action. Game-based learning is exceptionally suited to allow learners to actively learn through experimentation while deeply engaged in the outcomes of the experience. We can design games to not…

Filament Games | Educational Game Developer

You Are Not Wasting My Time

The other day I received an inquiry from a museum who had a creative and out-of-the-box idea. It was a smaller museum that typically curated more modest exhibits, and they had recently come upon a unique opportunity to collaborate with a well-known museum in a major city. The planned collaboration would allow them to borrow…

Filament Games | Educational Game Developer
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