Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.

Game-based learning and nonprofits make for a dynamic duo. Many nonprofits have a mission focused on meaningful education and action.
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2023

Ah, spring is finally here! Do you know what else is back, besides the sunshine and budding flowers?
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2023

We’ve reached the end of March! This month on the blog, we showcased how video games can provide immersive, interactive, and engaging humanities learning experiences.
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2023

Can commercial games be effective teaching tools? If you’re a long-term reader of the Filament Games blog, you’ll know we’ve already answered that question in some previous posts (like here and here).
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2023

As an award-winning game development company that specializes in creating educational games, we have developed numerous games designed to teach English Language Arts (ELA).
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2023

Learning about history can be a challenging task for many students, but video games have the potential to make it a more engaging and interactive experience.
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2023

It’s been a while since we’ve looked at the latest research surrounding educational games and humanities learning!
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2023

How are your New Year’s Resolutions going so far this year? One of mine was to relearn French, which I haven’t studied since graduating high school.
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2023

In case you didn’t know, we just wrapped up our second FIRST Global RoboCo Challenge (FGRC) with our friends at FIRST Global.
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2023

Welcome or welcome back to the blog, Filamentarians. Have you ever heard of the digital humanities?
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2023

It’s officially March, and we’re feeling lucky! Not only because the clover is beginning to sprout, but also because game-based learning keeps on getting better and better!
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2023

If this happens to be your first time on this blog, you may be wondering “What is game-based learning?” The world of game-based learning is constantly growing and evolving, and with it, the language to describe it!
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2023

Here on the Filament Games blog, we aim to bring you the latest and greatest insights on educational gaming, and how it can transform education.
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2023

Yesterday was Valentine’s Day, Filamentarians, and we’re feeling sentimental. Why?
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2023

You + the newest episode of the Filament Games Podcast? via Giphy In this episode, your illustrious hosts Brandon and Dan interview Filament Game Designer Colin Skinner about his experiences working as lead designer on RoboCo Sports League.
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2023

When it comes to game-based learning, there’s a whole lot to love! Game-based learning is a superhero in the K-12 classroom, but it’s also versatile.
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2023

Are you searching for an educational game developer? Looks like your journey through cyberspace led you to the right place.
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2023

We’re shot through the heart, and game-based learning is to blame. 💘 It gives video games a good name!
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2023

Just like that, we’re already one month into 2023! As industry leaders, every new year is an opportunity for us to predict, prognosticate, and prophesize what’s to come in the game-based learning and edtech space.
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2023

Exciting news, Filamentarians! This March, our VP Jennifer Javornik will be venturing to Austin, Texas, along with some of our friends from FIRST, Museum of Science, and Roblox to join a panel called “Learning in Immersive Experiences is the Future” at SXSW.
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2023
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2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
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2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.