Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!

Welcome to Episode 17! This week we bring you a very special episode of the podcast.
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2016

On March 9, 2016, I met with the Game Maker’s Club at Norwich Tech via Google Hangouts.
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2016

Welcome to Episode 16! In FGP 16 we ask the important question, “What do you think is the largest number of bananas you can eat in a day?” We also chat with special guest Carrie Ray-Hill from iCivics about Win The White House and the importance of teaching in a non-partisan, safe environment around the elections.
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2016

Welcome to Episode 15! Join us on the Filament Games Podcast for a behind-the-scenes look at how Abigail Rindo, Lead Producer, and Stephen Calender, Game Engineer, decided to create learning games and what drew them to Filament.
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2016

While it’s certainly true that good testers can come from anywhere and with any background, it is not true that anyone can be a good tester.
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2016

Welcome to Episode 14! Basketball fans rejoice!
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2016

Although school districts are implementing new mobile technology at a steady pace and the number of institutions interested in implementing devices is particularly strong, many classrooms in the United States still are not 1:1.
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2016

Welcome to Episode 13! In FGP 13 our biggest fan, Dan White, joins us in the studio and shares his love of flanking games.
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2016

Welcome to Episode 12! This week we arrive at the end of our quest for a good mobile game.
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2016

Welcome to Episode 11! In FGP 11, Brandon and Dan weigh in on the changes to Hearthstone and explore Amazon’s new game engine, Lumberyard.
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2016

Welcome to Episode 10! Welcome to episode 10!
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2016

Sometimes video games get a bad rap. As a form of media, they’re often considered unserious, or childish, or any number of other negative descriptors implying that time spent on a video game is time better spent elsewhere.
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2016

Game-based learning is an incredible digital tool to introduce in the classroom, and if you’re an iPad-ready school, access to quality learning games is right at your fingertips.
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2016

Welcome to Episode 9! This week’s podcast covers exciting topics such as game-based learning trends from FETC & BETT and the differences between games, game-based learning, and gamification.
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2016

We spend a lot of time at Filament thinking about the best ways to use games in the classroom – our designers, engineers, and artists are all tirelessly invested in uncovering new ways that games can shine in a formal education setting.
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2016

Welcome back to the Filament Games Podcast! We hope you’ve enjoyed the show!
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2016

Welcome to the Filament Games Podcast! Co-hosts Dan Norton and Brandon Pittser bring you trending game industry news, the inside scoop on Filament Games, and enough entertainment and sports talk to fill your week.
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2016

It’s official. You’ve passed that referendum, approved that budget line item, or received the grant to implement new devices for your district.
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2016

It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem.
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2016

At Filament Games, we’re committed to helping teachers, administrators, and educators all over the world harness the power of game-based learning.
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2015

For the second year in a row, we were invited to participate in the Girl Scouts of Wisconsin Badgerland Activate!
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2026

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!
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roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
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2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.