Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!

Dave Ropa is an avid game-based learning supporter. In our recent eBook release, Dave shared how he uses games in the classroom to help students understand complex material and apply that learning in meaningful ways.
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k12
2016

In February, Brandon Pittser pointed out games can exist anywhere. Sometimes games are hard-coded into societal norms.
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2016

This week we get a glimpse into Dan Norton’s bad lifestyle decisions and learn why Brandon calls Dan a cool futuristic cyberpunk warrior.
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2016

Our community of educators continually tells us that students are eager to learn about game design and coding.
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2016

The charming Miranda Salguero joins us in the studio to talk about how she uses games in the classroom and the changes she has seen in her students as a result.
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2016

Welcome to season two of the Filament Games Podcast! We’re glad to have you back with us as we explore the world of game-based learning.
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2016

What is one of the most obvious, but least-talked about aspects of digital games?
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2016

Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives.
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2016

This is the first piece in an ongoing series about developing skillsets that position you for success in a creative enterprise.
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2016

While there have been several waves of education video game development throughout the past 40 years, most of the games that have been developed in the first half of the last decade were built in Adobe Flash (now Adobe Animate).
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2016

Take a look behind-the-scenes as Game Art Team Lead Natasha Soglin draws Filament Games partner and iCivics Director of Programs Carrie Ray-Hill.
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2016

We’ve talked before about virtual reality and the unique impact it could have on the education space.
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2016

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model.
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2016

Most articles introducing machine learning on the web start out with charts and equations showing how to fit a line to a linearly separable point cloud.
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2016

Museums all over the country are exploring new avenues to bring in visitors. Gone are the days of static exhibits with the occasional movie or music feature.
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2016

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees.
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highered
2016

Zack Gilbert, 6th grade teacher and gaming enthusiast, is the host of the EdGamer Podcast, the longest running podcast dedicated to Games and Learning.
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interview
k12
2016

Over our long track record of creating educational games, we’ve developed some fairly strong opinions about what makes a great game-based learning experience – from mechanics, to learning objectives, to organization, we have a lot of specific ideas about best practices for learning game development.
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2016

I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”.
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2016

Welcome to the season one finale! We want to extend a heartfelt thank you for listening to the first season of the Filament Games Podcast.
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2016

One of the best things about making digital learning stuff is that we get to have a constant dialogue about the nature of knowledge.
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2016
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2026

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!
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2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
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2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
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staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.