Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons.
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gamedev
2016

So you’ve decided to work with an educational game studio on your next project, but you don’t know where to start.
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2016

In one of our previous blog posts, Game Art Team Lead Natasha Soglin reviewed Clip Studio Paint based on the recommendation of one of our LinkedIn followers.
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2016

In the season two finale we meet Dan’s alter ego, Kat Shanahan, recap our favorite moments from season two, and look ahead to the future of the Filament Games Podcast.
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2016

I have written about the importance of considering cost during the early stages of project development, and provided a broad overview of what to expect during the production process.
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gamedev
2016

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality.
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2016

Join us for the last Retro Review of the season! Dan Norton, Brandon Pittser, and Matt Haselton blast some math and discuss how math education has evolved in the last few decades.
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2016

In episode thirteen of the Filament Games Podcast, we sit down with the newly “doctored” Caro Williams-Pierce to learn about the intersection of math and games.
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highered
staffinsights
2016

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists.
art&design
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staffinsights
2016

This week on the Filament Games Podcast, Dr. Krista-Lee Malone joins us to discuss her work in Taiwan on a language learning MMORPG and her new research on gender and tabletop RPGs.
edtech
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highered
research
2016

So, you have a brilliant product idea and you think Uncle Sam should fund it. I can’t blame you.
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research
2016

Welcome to episode 11. This week, Engineering Director Arthur Low joins us in the studio to discuss the relationship between Virtual Reality and identity.
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engineering
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simulation
2016

Grab your almanac, Gumshoe. Carmen’s crew has performed another caper and only you can stop her.
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2016

The great thing about Filament Games is that you have the opportunity to interact with amazingly talented people everyday.
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interview
2016

In episode nine of the Filament Games Podcast, co-hosts Dan Norton and Brandon Pittser dive into the concept of in-game narrative.
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2016

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art.
art&design
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2016

This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay.
art&design
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2016

Fresh off the conference circuit, Dan and Brandon share industry trends from ISTE, IVOH, and the Games for Change Festival in addition to discussing augmented reality mobile games such as Ingress and Pokémon Go.
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2016

WebGL, like HTML5, is an agreed upon standard that browser software will support.
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staffinsights
2016

Join us on an adventure to the Games for Change Festival where we sat down with CEO and Founder of Classcraft Shawn Young.
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k12
2016
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edtech
2026

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!
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roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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staffinsights
gamebasedlearningreview
2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
gamebasedlearning
gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
engineering
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
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staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.