Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!

We make games! You already knew that because you’re reading our blog, but what you may not know is that we’ve partnered with a variety of organizations to design elegant platforms to house their games, apps, and other digital content.
art&design
edtech
gamebasedlearning
gamedev
howto
2017

I’ve previously quoted Sid Meier who believes one way to think about game design is “a series of interesting decisions“.
edtech
gamebasedlearning
gamedesign
gamedev
research
2017

Newton’s Laws got nothin’ on the laws of attraction! Watch as Game Art Team Lead Natasha Soglin paints a special Valentine’s Day portrait for these two Motion Force characters.
art&design
gamedev
staffinsights
2017

The following is a client guest blog post from Square Panda, for whom we recently developed Square Panda Bubbles, Square Panda Monster Rhymes and Square Panda Jiggity Jamble.
edtech
gamebasedlearning
gamedesign
gamedev
guestauthor
2017

iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources.
edtech
gamebasedlearning
gamedesign
gamedev
guestauthor
2017

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game.” It is a question designed to weed out who has really thought out their ideas.
edtech
gamebasedlearning
gamedesign
gamedev
howto
2017

As programmers, we can embed fail-safes into our code. In essence, we get decide what failure looks like.
engineering
gamedev
howto
staffinsights
2017

What better way to start the new year than with a new Speed Sketch! Follow along as Game Art Team Lead Natasha Soglin creates this this enchanting landscape.
art&design
gamedev
staffinsights
2017

When I provide insight into game development, instead of talking about specific games, the conversation revolves around the building blocks of games we call features.
edtech
engineering
gamebasedlearning
gamedesign
gamedev
2016

Whenever we start a project, it’s pretty common for us to not have a formal finished pitch.
edtech
gamebasedlearning
gamedesign
gamedev
howto
2016

McGraw-Hill Education is one of the most successful and innovative educational publishers, and we’re honored to partner with them on Inspire Science.
edtech
gamebasedlearning
gamedev
k12
resources
2016

We’re thankful for the organizations, educators, and administrators that have partnered with us to bring game-based learning to millions of students around the world.
art&design
gamedev
staffinsights
2016

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning.
corporate
edtech
gamebasedlearning
gamedesign
gamedev
2016

We’ve had a lot of amazing clients over the years here at Filament. When your day-to-day job is to design creative projects that help people, you wind up meeting a ton of incredible people.
gamedev
howto
production
staffinsights
2016

It’s my favorite time of year! The leaves are turning, cinnamon and spices are a-brewin’, and I get to break out my infinity scarves and sweaters!
art&design
gamedev
staffinsights
2016

As an educational publisher, you are most likely keeping a close eye on the digital educational publishing landscape and see that game-based learning is an important component of it.
edtech
gamebasedlearning
gamedev
howto
staffinsights
2016

Last week I had the incredible opportunity to shadow a principal for Madison Metropolitan School District’s A Principal Experience Program.
edtech
gamebasedlearning
k12
local
staffinsights
2016

The last installment of this Building Creative Practices series talked about employing sound strategies for communication in the context of some common organizational structures and challenging dispositions.
gamedev
howto
staffinsights
2016

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR.
adultlearning
corporate
edtech
gamebasedlearning
gamedesign
2016

Research shows that teachers play a critical role in successful game-based learning programs.
edtech
gamebasedlearning
k12
staffinsights
2016

EdTech purchasing is a complex process with many stakeholders. Administrators, educators, students and the surrounding community all have a vested interest in knowing that your next purchase will offer real value to your institution, whether you’re purchasing at the school or district level.
edtech
gamebasedlearning
howto
k12
staffinsights
2016
gamebasedlearningreview
gamebasedlearning
edtech
2026

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!
gamebasedlearningreview
roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
gamebasedlearningreview
gamebasedlearning
gamedesign
gamedev
2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
gamebasedlearningreview
gamebasedlearning
edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
gamebasedlearning
staffinsights
gamebasedlearningreview
2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
gamebasedlearning
gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
gamedesign
gamedev
gamebasedlearning
2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
filamentgames
gamebasedlearning
2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
engineering
gamebasedlearning
gamedev
2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.