Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!

When Filament Games first received a request to talk about engineering in video games as a fun activity that could be presented in 50 minutes, we were stumped.
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2017

Author and gamification aficionado Matthew Farber joins us this week to talk about his new book and what he’s learned through teaching with games.
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staffinsights
2017

In case you haven’t noticed, we’re Virtual Reality enthusiasts at Filament Games, owed in no small part to the fact that the affordances of this emergent medium are so vast and varied.
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2017

I had the distinct pleasure of meeting with a special ELL convening hosted by iCivics in DC to talk about some new things coming down the pike for Do I Have a Right?.
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2017

Dan White wants to talk about failure. Specifically, the way we view failure within the context of education.
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staffinsights
2017

We’re back – welcome to season three of the Filament Games Podcast! We have exciting things in store for you including interviews with Matthew Farber, Greg Toppo, Aaron San Flippo, and administrators from the Sun Prairie Area School District.
art&design
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2017

If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment.
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2017

Over the years when I introduce myself to new people and tell them I’m an artist, their response is typical: “Oh, like painting?” I have to stop myself from saying ‘yes’ because my version of painting is distinctly removed from their idea of ‘painting.’ I’m no master with acrylics or oils, but I have done a bit of traditional painting for my classes at UW-Madison (I didn’t take art classes in high school) so I know the very basics, at least.
art&design
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2017

When I talk to prospective clients, I always try to KIJF (keep it jargon free). That being said, there are a few terms that are just helpful to know.
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2017

At a recent game development club we hosted at Sennett Middle School, the Filament Games team introduced students to video game art, which is an important component of any video game’s development.
art&design
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2017

I recently had the privilege of working with Square Panda to create learning games for youngsters to help teach them letters.
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2017

Game Art Team Lead Natasha Soglin created this adorable new Speed Sketch to introduce you to our office pets!
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2017

Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised.
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2017

Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together.
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2017

Hi, my name is Ethan and I am new here. I am new to Wisconsin, I am new to educational game development, and in October 2016 I was new to Filament Games.
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2017

In education, technology moves more slowly than in the consumer world. Institutions must eke all of the value out of their existing hardware, and even when they do make new hardware purchases, the hardware is still not requisitioned with games in mind.
engineering
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staffinsights
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2017

It’s officially Spring here in Wisconsin and we’re celebrating with a brand new Speed Sketch!
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2017

A few weeks ago, I had the privilege of serving as a judge for MadHacks, the Madison, WI chapter of Major League Hacking (MLH).
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engineering
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2017

Every game teaches you how to play. Plants vs.
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2017

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit.
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simulation
2017
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edtech
2026

Dan and Brandon take a trip down memory lane to play Crazy Plant Shop, a Filament Games classic!
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roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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gamebasedlearningreview
2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
gamebasedlearning
gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
engineering
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.