Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.

We’ve made it to March, which means we’ve almost made it out of the winter! Punxsutawney Phil did predict six more weeks of winter last month, but regardless, we’re thinking positive and warm thoughts this month!
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2022

As a company that leverages video games in the service of learning, we get excited about technological advances that unlock novel ways to deliver digital play.
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2022

If you’ve been following the Filament Games blog for a while now, you know the origin story of our dear mascot, the Filabee.
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2022

Earlier this month, our very own CCO Dan Norton was featured in the Virginia Serious Game Institute (VSGI) Speaker Series!
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2022

So far this month, we’ve covered what game-based learning is and isn’t along with the do’s and don’ts for designing educational games.
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2022

Filament Games wouldn’t be what it is today without our team! We’re an eclectic group of professionals with a passion for learning.
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2022

Myths! Rumors!
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2022

Do you have an idea for an educational video game that you just can’t get out of your head, but you’re not sure where to start?
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2022

Welcome to a brand new month, FilaFriends! Ah, February – a time to take extra care to celebrate everyone and everything you love.
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2022

The beginning of each year is always brimming with possibilities and potential! This month on the blog, we focused on the latest and greatest technology and game-based learning news, while keeping a focus on the horizon.
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2022

In this month’s installment of What’s New in Game-based Learning, we touched on STEMuli, an educational metaverse company that is piloting its programming in Dallas’s first permanently hybrid school for students grades 3-8.
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2022

This month on the blog, we’re all about the future, and everything new that 2022 will bring to game-based learning!
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2022

🚨Attention – this is not a drill! Those once far-off release dates are getting closer and closer!🚨 A new year means new games, and we don’t know about you, but we are excited already just looking at a small sample of what 2022 has to offer when it comes to educational games!
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2022

We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper.
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2022

Here at Filament Games, we can’t wait to see how up-and-coming technology continues to shape the world we live in, especially when it comes to education!
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2022

🎉Happy New Year!🎉 We’re starting off this year on the blog with some fresh game-based learning news!
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2022

⛄Season’s Greetings from Filament Games! ⛄ This year, we have plenty of reasons to celebrate.
2021

It’s that time of year again. With each day that passes, we get closer to everyone’s favorite holiday – Toy Day!
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2021

As a kid, I spent too much time playing Rock Band and not enough time practicing my actual guitar.
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2021

In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression.
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2021
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2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
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2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.