Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.

In case you haven’t checked our careers page lately, we’re doing a lot of hiring.
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2017

With another year of travel under our collective belts, it’s time for another rendition of our list of the top 5 EdTech conferences to attend – 2018 edition!
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staffinsights
2017

What’s your hustle? Seriously.
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2017

There is no shortage of game-based learning research and implementation studies suggesting that educational games can serve as effective, beneficial teaching tools.
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2017

Virtual reality technology is making waves in the growing field of employee training and development, with organizations like Walmart, UPS, and Farmers Insurance already embracing VR as a powerful and cost-effective teaching tool.
adultlearning
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healthcare
simulation
2017

Happy Halloween everyone! For this year’s Halloween Speed Sketch, Game Art Lead Natasha Soglin takes us on a hike through a colorful autumn forest scene.
art&design
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2017

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality.
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highered
2017

Hi, I’m Sarah! In addition to making sure the office keeps running, rearranging people’s schedules so that we can make appointments with outside clients, and running the phones, I also operate as on-site HR for Filament Games.
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2017

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world.
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2017

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications.
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howto
2017

If you have been following Filament Games you have probably met my dog Euler (named after Leonhard Euler).
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2017

Note: This interview first appeared in the Entertainment Software Association blog.
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2017

The Mario Method Form a question, create a hypothesis, predict the outcome, test your theory.
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staffinsights
2017

Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner.
edtech
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gamedesign
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k12
2017

There’s a lot we can learn playing games – from Newtonian physics to object-oriented coding, games can make us more capable and more informed.
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2017

We’ve been talking a lot about VR lately, but the world of XR content and experiences is wide and inclusive of mixed reality (MR), augmented reality (AR), and more, each with its own set of strengths and applications.
adultlearning
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2017

As game-based learning finds its way into the mainstream of teaching modalities, questions about efficacy will naturally start to surface.
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2017

The Filament Games blog team recently sat down to talk with Jessica Lindl, Global Head of Education at Unity, to talk through their plans and aspirations around the education industry.
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k12
2017

The State of the Art This is an amazing time to be creating media for museums and other informal learning spaces.
adultlearning
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museums
2017

Character concepting is always a fun exercise – whether your character is serious, silly, or something in between, bringing a new character to life is a thought-provoking endeavor with lots of little details to consider.
art&design
gamedev
staffinsights
2017

At the recent Games for Change Festival, Constance Steinkuehler displayed Gartner’s time-honored “hype cycle” and posited that learning games are somewhere on the Slope of Enlightenment (likely closer to the Trough than the Plateau).
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2017
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roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
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gamedesign
gamedev
2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
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edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
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2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
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gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
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2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
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2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
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2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
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2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
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2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
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2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
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2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
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2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
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staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
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2026

Best practices for preventing motion sickness while maximizing learning outcomes.