Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!

We’re celebrating a big win! Investigation Declaration – made by iCivics and Filament Games – has officially earned a Gee!
edtech
gamebasedlearning
k12
2025

Educational games have the power to engage learners, deepen understanding, and provide rich opportunities for applied practice, but as any K-12 educational game developer will tell you, schools prefer games that are seamlessly integrated into curricula.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

Learning shouldn’t stop at the classroom door, and today’s platforms – from trusted school devices to immersive online environments – are proving that game-based learning can thrive wherever learners are.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

In 2025, game-based learning sits at the intersection of creativity, technology, and policy.
edtech
gamebasedlearning
gamedev
staffinsights
2025

This month is packed with opportunities to get involved with Filament Games and our community.
edtech
gamedesign
gamedev
2025

Education and technology leaders are taking decisive steps to shape how AI enters the learning space – this month’s updates reveal a shift from speculation to strategy.
artificialintelligence
edtech
gamebasedlearning
gamedesign
gamedev
2025

If you’ve been keeping an eye on educational games this summer, you’ve probably spotted some very cool stuff popping up across commercial platforms.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2025

At Filament Games, we treat accessibility in game-based learning as a foundation for our game development goals.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2025

When most people think about accessibility in games, they picture subtitles, colorblind modes, and screen readers, and they’re not wrong.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

If you caught our recent webinar on accessibility in educational games, you likely heard the CASEL framework come up – particularly in the context of how developers like Social Cipher use it to shape more inclusive, supportive experiences.
edtech
gamedesign
gamedev
staffinsights
2025

If you’re working at the intersection of game design and accessibility, this webinar is worth your time.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2025

Over the past couple of months, we’ve taken a close look at how accessibility works in game-based learning across design, hardware, classroom use, and legal standards.
edtech
gamebasedlearning
gamedesign
howto
staffinsights
2025

As you get ready for a new school year, now is the time to make sure your classroom is welcoming for all students.
gamebasedlearning
howto
k12
staffinsights
2025

AI in education isn’t slowing down. If anything, July brought a fresh surge of tools, critiques, and questions about how learners and educators are adapting to the technology.
adultlearning
artificialintelligence
edtech
k12
staffinsights
2025

School’s out for the summer and relaxation is in the air, but the pace of innovation in game-based learning is as relentless as ever.
edtech
gamebasedlearning
gamedesign
k12
2025

The conversation around accessibility in gaming has evolved far beyond simple button remapping.
edtech
gamedesign
staffinsights
2025

For when you have too many things to do and not enough time to decide which to do first.
edtech
gamedev
howto
staffinsights
2025

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

If you’ve ever tried to apply Section 508 compliance standards to a video game, you know it’s like fitting a square peg into a round hole.
edtech
gamebasedlearning
gamedev
staffinsights
2025

For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order.
edtech
gamebasedlearning
gamedesign
gamedev
howto
2025

Earlier this week, we published a glossary of WCAG 2.1 AA terms for game developers – a plain-language breakdown of the technical vocabulary behind today’s most important accessibility standards.
edtech
gamebasedlearning
gamedesign
staffinsights
2025
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.