Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!

Meeting WCAG 2.1 AA standards is a requirement for many game-based learning tools used in schools or public agencies, and compliance is a complex process.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2025

Take a seat, weary traveler – we know it’s hard to keep pace with the velocity of AI updates.
artificialintelligence
gamebasedlearning
2025

Summer break is near, but the momentum in game-based learning isn’t slowing down.
adultlearning
edtech
gamebasedlearning
staffinsights
2025

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power.
adultlearning
edtech
gamedesign
gamedev
k12
2025

When we talk about learning environments, we often talk about tools. Laptops, whiteboards, apps, curriculum platforms – each designed to support students in some way.
adultlearning
edtech
gamebasedlearning
k12
2025

In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset.
adultlearning
edtech
gamebasedlearning
gamedesign
staffinsights
2025

As educational games continue to reshape classrooms, questions around accessibility are becoming more urgent – and more complex.
edtech
gamebasedlearning
gamedesign
k12
staffinsights
2025

Designing for accessibility means recognizing that barriers are built, not inherent.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

The theme of this month’s roundup emerged organically as we dipped our ladle yet again into the surging river of AI updates running through our world.
adultlearning
artificialintelligence
edtech
k12
staffinsights
2025

When done well, game-based learning does more than teach. It creates a space where learners can explore ideas, test boundaries, and try again.
adultlearning
edtech
gamebasedlearning
staffinsights
2025

This month’s posts explored how game-based learning is being used to support professional skill development across education, training, and the workplace.
adultlearning
edtech
gamebasedlearning
k12
2025

They don’t call it “going to play” for a living – but maybe they should. Across industries, employers are finding that the skills honed through play – skills like creative thinking, collaboration, leadership – are exactly the ones needed to meet the demands of a changing workforce.
adultlearning
edtech
gamebasedlearning
2025

What makes some games absorbing to the point that hours slip by unnoticed? For researchers and designers, the answer often lies in flow – a psychological state of full engagement that aligns challenge with skill.
edtech
gamebasedlearning
gamedesign
staffinsights
2025

In today’s classrooms, the future is the curriculum. Whether students are solving logistics problems, collaborating across continents, or building simulations from scratch, the skills they need tomorrow are already in demand today.
adultlearning
futurefacingskills
gamebasedlearning
k12
2025

Some of today’s most engaging professional training tools don’t look like training tools at all.
adultlearning
edtech
gamebasedlearning
2025

When we talk about future-facing skills, communication is always near the top of the list.
adultlearning
edtech
gamebasedlearning
2025

It’s been a busy month for AI, which, based on the latest headlines, is something we’ll be saying about all months going forward, forever.
artificialintelligence
edtech
staffinsights
2025

Spring is in the air, and so is the unmistakable buzz of learners discovering something new- whether that’s running a digital tournament, unpacking the psychology of influencer marketing, or just finding their people in a game room after school.
edtech
gamebasedlearning
k12
staffinsights
2025

There’s no sugarcoating it – healthcare is one of the most complex, high-stakes industries on the planet.
adultlearning
gamebasedlearning
healthcare
2025

In healthcare, it’s not enough to know the right answers – you have to understand the person behind the symptoms.
adultlearning
edtech
gamebasedlearning
healthcare
2025
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.