Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

If you’ve ever tried to apply Section 508 compliance standards to a video game, you know it’s like fitting a square peg into a round hole.
edtech
gamebasedlearning
gamedev
staffinsights
2025

For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order.
edtech
gamebasedlearning
gamedesign
gamedev
howto
2025

Earlier this week, we published a glossary of WCAG 2.1 AA terms for game developers – a plain-language breakdown of the technical vocabulary behind today’s most important accessibility standards.
edtech
gamebasedlearning
gamedesign
staffinsights
2025

Meeting WCAG 2.1 AA standards is a requirement for many game-based learning tools used in schools or public agencies, and compliance is a complex process.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2025

Take a seat, weary traveler – we know it’s hard to keep pace with the velocity of AI updates.
artificialintelligence
gamebasedlearning
2025

Summer break is near, but the momentum in game-based learning isn’t slowing down.
adultlearning
edtech
gamebasedlearning
staffinsights
2025

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power.
adultlearning
edtech
gamedesign
gamedev
k12
2025

When we talk about learning environments, we often talk about tools. Laptops, whiteboards, apps, curriculum platforms – each designed to support students in some way.
adultlearning
edtech
gamebasedlearning
k12
2025

In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset.
adultlearning
edtech
gamebasedlearning
gamedesign
staffinsights
2025

As educational games continue to reshape classrooms, questions around accessibility are becoming more urgent – and more complex.
edtech
gamebasedlearning
gamedesign
k12
staffinsights
2025

Designing for accessibility means recognizing that barriers are built, not inherent.
edtech
gamebasedlearning
gamedesign
gamedev
k12
2025

The theme of this month’s roundup emerged organically as we dipped our ladle yet again into the surging river of AI updates running through our world.
adultlearning
artificialintelligence
edtech
k12
staffinsights
2025

When done well, game-based learning does more than teach. It creates a space where learners can explore ideas, test boundaries, and try again.
adultlearning
edtech
gamebasedlearning
staffinsights
2025

This month’s posts explored how game-based learning is being used to support professional skill development across education, training, and the workplace.
adultlearning
edtech
gamebasedlearning
k12
2025

They don’t call it “going to play” for a living – but maybe they should. Across industries, employers are finding that the skills honed through play – skills like creative thinking, collaboration, leadership – are exactly the ones needed to meet the demands of a changing workforce.
adultlearning
edtech
gamebasedlearning
2025

What makes some games absorbing to the point that hours slip by unnoticed? For researchers and designers, the answer often lies in flow – a psychological state of full engagement that aligns challenge with skill.
edtech
gamebasedlearning
gamedesign
staffinsights
2025

In today’s classrooms, the future is the curriculum. Whether students are solving logistics problems, collaborating across continents, or building simulations from scratch, the skills they need tomorrow are already in demand today.
adultlearning
futurefacingskills
gamebasedlearning
k12
2025

Some of today’s most engaging professional training tools don’t look like training tools at all.
adultlearning
edtech
gamebasedlearning
2025

When we talk about future-facing skills, communication is always near the top of the list.
adultlearning
edtech
gamebasedlearning
2025
gamebasedlearningreview
roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
gamebasedlearningreview
gamebasedlearning
gamedesign
gamedev
2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
gamebasedlearningreview
gamebasedlearning
edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
gamebasedlearning
staffinsights
gamebasedlearningreview
2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
gamebasedlearning
gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
gamedesign
gamedev
gamebasedlearning
2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
filamentgames
gamebasedlearning
2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
engineering
gamebasedlearning
gamedev
2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.