Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.

Calling all educational gaming enthusiasts – it’s time for our monthly roundup of game-based learning headlines!
adultlearning
edtech
gamebasedlearning
highered
k12
2021

Every once in a while, we like to give fans a peek into our processes for creating engaging, efficacious learning games – something we’ve been doing for 16 years now!
edtech
gamebasedlearning
gamedev
staffinsights
2021

Mark your calendars – it’s time for our annual roundup of game-based learning and EdTech events!
edtech
gamebasedlearning
2021

The research is in – educational games and humanities learning are a perfect match!
edtech
gamebasedlearning
2021

Any platform, any age, any subject – when it comes to creating games for learning and impact, versatility is key.
edtech
gamebasedlearning
research
2021

Hello lovely people – and welcome to our roundup of the month’s hottest educational gaming, serious games, and AR/VR for learning news!
edtech
gamebasedlearning
2021

As an educational game developer, it’s on us to ensure that the experiences we create are accessible to as many learners as possible.
edtech
gamebasedlearning
gamedesign
gamedev
2021

As part of our ongoing efforts to highlight the intersection of game-based learning and equity, we’re sitting down with Game Designer Colin Skinner for a chat about his recent work bringing new accessibility features to our recent iCivics game releases: Today’s discussion is all about accessibility – as an educational game designer, how do you define the term?
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2021

The video games industry is booming – with more than 214 million players in the U.S.
edtech
gamebasedlearning
research
2021

With more than 2.5 billion active players around the world, gaming has become a global phenomenon – and its momentum shows no signs of slowing anytime soon.
edtech
gamebasedlearning
gamedesign
gamedev
2021

Amidst the backdrop of the ongoing pandemic, virtual reality hardware sales are soaring – and as a result, we’re seeing a TON of folks approach us with new VR projects for education and impact…exciting times!
edtech
gamebasedlearning
gamedesign
gamedev
howto
2021

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program.
edtech
gamebasedlearning
research
2021

When it comes to the world of gaming charities, it’s hard to miss the massive impact of the AbleGamers Charity – a 501(C)(3) nonprofit that aims to improve the overall quality of life for those with disabilities through the power of video games.
edtech
gamebasedlearning
staffinsights
2021

Assistive technology is a vital, yet under-discussed segment of the educational technology landscape.
edtech
gamebasedlearning
gamedesign
gamedev
staffinsights
2021

Welcome to What’s New in Game-Based Learning – our monthly roundup of the hottest news in educational gaming, games for impact, and AR/VR for learning!
adultlearning
edtech
gamebasedlearning
training
vr
2021

Industry awards are a fantastic way to create recognition and credibility around your learning game.
edtech
gamebasedlearning
gamedev
howto
staffinsights
2021
gamebasedlearningreview
roboco
2026

Welcome back to the Game-based Learning Review! Dan and Brandon have a full episode of puzzle-solving, game design pitches, and robot dancing.
gamebasedlearningreview
gamebasedlearning
gamedesign
gamedev
2026

Welcome back to the Game-based Learning Review! We're back at it in RoboCo, crossing that goo gap.
gamebasedlearningreview
gamebasedlearning
edtech
2026

Welcome back to the Game-based Learning Review! This week we kick things off with two new homegrown widgets.
gamebasedlearning
staffinsights
gamebasedlearningreview
2026

Welcome back to the Game Based Learning Review! This week we return to RoboCo and the zombie apocalypse level, where our goal (of our creation) is to capture a rogue undead manager in a trash can.
gamebasedlearning
gamedesign
2026

Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode.
gamedesign
gamedev
gamebasedlearning
2026

Welcome back to the Game Based Learning Review! In this week's episode, we take a nostalgic trip back to the 90s to play the iconic educational title, Logical Journey of the Zoombinis.
filamentgames
gamebasedlearning
2026

See how learning games evolved over 20 years in Filament CEO Dan White's Games for Change 2026 retrospective, plus his take on where the field goes next.
engineering
gamebasedlearning
gamedev
2026

Join Dan and Brandon for a livestream! We crossed the gap but the goo is still flowing. So today? We turn valves.
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.